-
Notifications
You must be signed in to change notification settings - Fork 566
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Jumping out of a dropship heading towards an LZ now throws your body at the ground, instead of deleting it. #5584
Jumping out of a dropship heading towards an LZ now throws your body at the ground, instead of deleting it. #5584
Conversation
Co-authored-by: private-tristan <[email protected]>
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
Jumping out of a dropship heading towards an LZ now throws your body at the ground, instead of deleting it. This does around 500 damage, and permanently kills you.
These people falling out of the sky, can land anywhere where there is no ceiling (or a glass one). Basically anywhere you can mortar, medevac, or laze something.
This only works if the dropship is heading towards one of the LZs, if not, then they're deleted like normal.
I also fixed the throwing, so it doesn't appear like you're just standing in space for 0.5 seconds before being disappeared.
I also removed some unused arguments in
take_overall_damage
andtake_overall_armored_damage
.Explain why it's good for the game
It adds a bit of depth to the game, instead of your character being just outright deleted, their body actually ends up somewhere.
Testing Photographs and Procedure
Screenshots & Videos
dreamseeker_d7hgE37wov.mp4
(It does play sounds when you land, you just cant really hear them in this clip because they died.)
dreamseeker_Prr22NcUq7.mp4
(Items do a little bounce when they land too)
Changelog
🆑
add: Falling out of a Dropship en route to an LZ, now lets your corpse plummet to the ground instead of being deleted.
/:cl: